body{ color:white; word-wrap:break-word; } function setHeight() { parent.document.getElementById('walkthroughframe').style.height = ( document['body'].offsetHeight + 25 ) + 'px'; } Centipede 3D Cheat Codes: ------------ Type these inside a game level and press RETURN: ------------------------------------------------ wimp = God mode on/off getalife = Unlimited (?) lives goto = end current level fly = fly mode on/off pede = create a Centipede nearby robot = automatic movement and firing until player makes a movement and fires a shot normal = normal game speed slow = slower game speed sloww = even slower game speed slowww = still slower game speed slowwww = really slow game speed dload = kills game and goes back to Windows desktop The rest of the codes are probably only for program diagnostics: ---------------------------------------------------------------- diags = diagnostic codes on screen on/off showz = screen mode (?) boxes = boxes around objects on/off times = time codes on/off clearc = caches cleared report = report files generated purge = purge message Edit file cheats ---------------- In the folder CHARS under the folder CENTIPEDE was installed into, is the text file CENTI.CHR (example: C:\CENTIPED\CHARS\CENTI.CHR). Near the end is the section FIRSTINVENTORY= Changing all these 0 or 1 values to 999 will give 999 shots of all "special" weapons (SPACEBAR or mouse button2). Down a little farther is HITPOINTS= Changing this 1 value to 0 will make your character invulnerable. Command-line parameters WARNING!: Many of these do not work and will crash the game! recognized options are: ----------------------- -2 Play with 2 player split screen mouse/keyboard -w Use wingman Extreme for input -g use GCI flight controller on COM2 for input -g1 use GCI flight controller on COM1 for input -L load the given .lvl file. This option does work, but the only ways to exit the game after running it this way are to try and start a new game or to use the DLOAD cheat inside a level. It also appears that this option records a demo into the file record.dat as the option -r is supposed to. Valid level names are: c0l3.lvl, c0l5.lvl, c0l6.lvl, c0l7.lvl, c0l8.lvl, c0l9.lvl c1l0.lvl, c1l1.lvl, c1l2.lvl, c1l3.lvl, c1l4.lvl, c1l5.lvl c2l0.lvl, c2l1.lvl, c2l2.lvl, c2l3.lvl, c2l4.lvl, c2l5.lvl c3l0.lvl, c3l1.lvl, c3l2.lvl, c3l3.lvl, c3l4.lvl, c3l5.lvl c4l0.lvl, c4l1.lvl, c4l2.lvl, c4l3.lvl, c4l4.lvl, c4l5.lvl -V use vesa 640x480 for output device -B use null (benchmarking) gfx device -X use DirectX5 for output device -r Record game to record.dat file -p plays the demo once -- benchmark -S Do Space Combat -O Do Space BOSS Encounter -? Keyboard Bindings -f do fast LOGs -s # run game N times as fast -T gather and dump frame rate statistics -1 Only do one sim per render -c Do the checksums -C Set the Default character -N No Logs -M res mode 320x200, 320x240, etc. -P pixel format INDEXED8 or RGB565 only (for now) -A abort after 100 frames -H force high color Keyboard Commands valid while game playing NOTE: It seems that none of these work. ------------------------------------------ F - Fog ON G - Fog OFF ! - Change Bomb Type 0-5- Different camera perspectives L - Load a .lvl file X - Do Damage Effect * - BKPT to debugger B - Configure Bindings for controller C - Calibrate currently selected controller Q - Quit Game D - Quick Kill Player N - No Logs ~ - Switch to Editor (in installed) (function (d, w, c) {(w[c] = w[c] || []).push(function() {try {w.yaCounter87021866 = new Ya.Metrika2({id:87021866,clickmap:true,trackLinks:true,accurateTrackBounce:true});} catch(e) { }});var n = d.getElementsByTagName("script")[0],s = d.createElement("script"),f = function () { n.parentNode.insertBefore(s, n); 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