body{ color:white; word-wrap:break-word; } function setHeight() { parent.document.getElementById('walkthroughframe').style.height = ( document['body'].offsetHeight + 25 ) + 'px'; } Dreamweb FAQ Dreamweb Walkthrough/FAQ By Lord Zero ([email protected]) Version 1.1 ************************************************************************* Index: 1.- File History. 2.- Introduction. 3.- About this file. 4.- Story. 5.- Characters. 6.- Walkthrough. 6.1.- David Crane: 6.2.- Dream I. 6.3.- General Sterling. 6.4.- Dream II. 6.5.- Sartain. 6.6.- Dream III. 6.7.- Julliet Chappel. 6.8.- Diane Underwood. 6.9.- Dream IV. 6.10.- Father O' Rourke. 6.11.- Dr. Beckett. 7.- Credits. 8.- Legal Stuff. ************************************************************************* 1.- File History. - 0.1 Start of the file. (05/07/2005, 21:22) - 1.0 File completed. (31/05/2005, 17:14) ************************************************************************* 2.- Introduction. Dreamweb, released by Empire Interactive in 1994 and developed by Creative Reality, was a graphic cyberpunk adventure which starred Ryan, a regular guy who's chosen to free the dreamweb from the grasp of seven evil guys who are threatening the perfect balance in the dream world. While the graphics are not amazing (even by 1994 standards), the music does live up and the game itself is amazingly well-done. It's immersive, challenging and fun, and has an extremely good story and the plot is really interesting, Dreamweb is a great experience for anyone interested in either Cyberpunk, Graphic Adventures or just a plain good game. ************************************************************************* 3.- About this file. This file is formatted to be seen under 800x600 graphic resolution or better. Nightmares will come to the unwary. Dreamweb is an adult game. It features plenty of violence and uncomfortable situations, not to mention one of the earliest uncensored sex scenes on a PC game (though I've been informed it's been censored in Australia (Banned the uncensored version) and perhaps , which shouldn't surprise anybody, though it's a questionable decision in my opinion). So don't play it if you could be offended. This game is eleven years old, and as such, it might be difficult to get it running under newer PCs and operating systems. You may want to DosBox and fiddle with it a bit to play it. ************************************************************************* 4.- Story. Ryan is a regular guy who works at a bar. He's been having nightmares for weeks and his girlfriend Eden can't stand his constant screaming and insists that he seeks help. However, she doesn't knows the truth: Ryan has been chosen by the Keepers, the group which protects the Dreamweb in order to dispose of the seven people who are threatening to destroy the delicate balance in the on it. Ryan then embarks on an adventure to save the Dreamweb. And his time is running out: their powers will increase in time, to the point he won't be able to save it. ************************************************************************* 5.- Characters. Ryan: The main character in the game. Works at Sparky's bar, and is been suffering constant nightmares during the past days. He has a small flat, though he seems to spend more time on his girlfriend's. Eden: Ryan's girlfriend. She worries about him, and tries to get him to find help, though he dislikes the idea. She lives on a warehouse which is considerably bigger than Ryan's, and she owns a car which is broken, and she has been trying to fix it herself, without much success. Louis: Ryan's best friend. An overweight junkie who owns a messy flat and loves to play guitar (though he enjoys playing it totally out of tune). He feels he can't do anything with his life, though he will be of use to Ryan. Sparky: Ryan's Boss. Has a bar on the city. Dave Silverman: The owner of the Red Pool Hall, who is known for his shady business. David Crane: One of the seven evils. He's a successful rock star, who's currently on town. General Sterling: General of the biggest and most feared army on earth. He's the second of Ryan's Targets. Currently on town as well. Mr. Sartain: The leader of the Project 7, the name of the plot to take over the Dreamweb. A successful business man. Third target. Juliet Chappel: Also member of Project 7, though labelled mentally weak, and as such, she's not completely suited to form part of it, and is ordered to be terminated by Sartain Himself. Has a huge state on the city. Diane Underwood: Part of the Project 7. Not much info is given about her, but we know she's hiding. Father O'Rourke: Part of the Project 7. Lives on the local church. He's a touch insane, and is probably going to leave the project, and he seems to be undergoing some strange mutation. Dr. Beckett: A psycho who's yet to be located. The final part of the Project 7. ************************************************************************* 6.- Walkthrough. NOTE: You can pick up almost anything in the game, but in reality you use very few items through it. You inventory can hold EVERYTHING you need to finish the game. I've divided the walkthrough based on which persons you need to eliminate and the order. I heartily recommend you try to talk to everyone to find some backstory. 6.1.- David Crane: You start at Eden's Flat. Pick up the WALLET on the computer desk. Inside it are a few items, more importantly the CASHCARD. Talk to Eden to get some backstory, and now leave the room. On the Living room, be sure to pick up the red CARTRIDGE on the crate, and examine the Microwave. It's not working, but it holds a weird KEY. Grab it. Now, get on the elevator, and you will end up on the garage. Pick up the SCREWDRIVER, and leave. Go to your flat. Examine the keypad right of the door, and enter the code to your flat: 5106. If you want to have a laugh, be sure to use the doorbell first, until you realize you're probably not inside. Enter your... messy room. Pick up the KNIFE on the bed, and check the cartridges in the room: One of them is labeled IMPORTANT. Put it on the interface, which is a little white box next to the computer, and then use the computer. Type LIST. Now, LOGON RYAN. You will be asked for a . Originally, this is part of the copy protection. If you have the original game, check out the there. Otherwise, you probably have an abbandoware version, in which case the game should be hacked, and you only have to press enter again. If you have the original game but not the manual, you are literally screwed. Either find the manual, or the hacked game. Otherwise, you might want to scan the net for a hack (or make one yourself- it shouldn't be hard if you know a little of assembly code). Either way, the original is BLACKDRAGON, but it might not work for the Abbadonware version. NOTE: Abbadonware is still illegal for the most part. But games like this, not ed or sold anymore, it's for the most part okay (even legally). I do abbadonware, but I do not illegal stuff. Feel free to check out http://the-underdogs.org for more info. Anyway, type LIST CARTRIDGE. READ PRIVATE. You will be given Louis' and Eden's code. Leave for Louis' Flat. Surprise! you've been mugged! And now you have no shoes. Obviously, you can't leave without some shoes. Louis apartment is the southmost one. Use the keypad and enter the number 5238. Enter and talk to Louis. He will mention where to find a firearm. Take his TRAINERS in the bathroom, and check the cupboard next to the bathroom. Take the CARD, and examine it. You will find the address to the red pool hall. NOTE: You can LOGON as LOUIS, and use either the hack way (pressing enter) or HENDRIX as a , but there is nothing of importance on his . Leave Louis's flat, and go to Sparky's. Sit on the corner bank, and talk to Sparky, only to find out you're almost fired. Fortunately, he will give you some money. Take the CASHCARD out of your WALLET, and use the Card Reader with your CASHCARD. Now talk to the guy smoking who will tell you about the Hotel Regency. Leave for the Red Pool Hall. Inside, talk to the guy behind the counter. Use the card reader with Louis , and go inside the hall. Talk to the Barman, and now go to the left until the end, and use the keypad to the door. The Code is 5222. Enter and talk to Silverman. Use the CASHCARD on the reader to pay for the GUN, and take it. Leave. Go to Regency Hotel. Inside, talk to the lady by the counter, and use the cashcard to pay for the hotel room in the card reader. Pay attention to the animation so you don't miss the KEYCARD, which is awfully small, and can be difficult to spot. Pick it up, and use the lift controls. Get on the lift, and use the KEYCARD on the controls. Go to the left, and examine the firepoint. Open it to find the AXE, pick it up. Now, go back to the elevator (you can check out your incredibly cool - and small - room to the right of the elevator), and use the KNIFE I suppose you still have on the controls. Use it again on the wire. Now, examine and use the handle. You will reach the top of the elevator. Use the door with the AXE. The next sequence must be done quickly or Ryan will die, and thus you will lose. There are a few more sequences like this. If the watch cursor appears, wait a few seconds until you can enter your commands. - Enter. - Enter the inventory screen and use the AXE. - Enter the inventory screen and use the PISTOL. With the two guards dead (there is a rather long time to do this, so don't sweat it), follow the doors. You will come to a room, where Crane is engaged in sexual activity with a blond woman. As you enter, the woman will hide, and Crane will cover his nakedness. - Enter the inventory screen and use the PISTOL. Failure to do this will get you shot to death. With crane dead, Dream number one takes place. 6.2.- Dream I. You will appear in Dreamweb. Talk to the monk to know more about your next objective. Leave via the right corridor on the bottom, the first one. Use the door, and then use the plinth with the key you found on the microwave. NOTE: There is a CRYSTAL over there you can grab. You will need it later in the game, though until that time it's useless. 6.3.- General Sterling. You will appear on an alley. Leave for your flat. Use the computer. Type LIST. Type LOGON RYAN. Type LIST NEWSNET. Type READ TVSPECIAL. You will find out that the next target, General Sterling, is going to give an interview today. Type EXIT. Leave for the TV Station. There are several guards around. Go right until the corner, then turn down. When you see a sign in the floor, go left until you find a barrier. Use the GUN to kill the guard, and use the controls that he was guarding. Go left again and enter the TV station. In the reception is a BROCHURE. Pick it up and underneath it is a CARD. Grab it. Go left, and use the CARD on the door lock. Down for the storeroom. There is a fuse box. Use the SCREWDRIVER there, and inside is a FUSE. Grab it. Leave the room, and find the age upstairs. There will be a ladder there. Use it, and you will be standing above the studio. Open the winch control and replace the FUSES. Use it to kill the General in a rather funny way. 6.4.- Dream II. Talk to the Monk and he will inform you of the next target, Sartain. The exit is the bottom left, the firts one. Make sure to pick up the CRYSTAL on the way, is on the bottom center. 6.5.- Sartain. You will appear at Sparky's. Leave and go to your flat. Put Eden's CARTRIDGE and use the computer. Type LIST. Type LOGON RYAN. Type LIST CARTRIDGE. Type READ MEETING. Type READ CODE. Youw will be given Sartain's security code, 7833. Go to Eden's Flat. Use the keypad by the door with the code 2865. Enter and go find Eden on the bathroom. Talk to her. Go to the bedroom. Examine the organizer there, and press the P key until you find Sartain's addres. Leave and go there. Walk up to the keypad and enter the code (7833). Inside, use your gun to destroy the monitor. Go left and enter the shaky door. Use the controls. As soon as you hit the floor, get out of the lift and use the CRYSTAL to evade the guards. Go south and grab the PAPERS. Examine it. You will learn about Diane Underwood, Father O'Rourke, Dr. Beckett and Julliet Chappel, the resting of Project 7 alongisde Mr. Sartain himself. Go right now, and up the stairs. On the top, go left, and use the GUN. 6.6.- Dream III. Talk to the monk. Your next target is a bit dubious, so you'll go after Miss Chappel to make sure she's dead. Leave via the first right door. 6.7.- Julliet Chappel. You will appear on a parking lot. Go left, and pick up the WIRE CUTTER in the car. Leave and go to Chappel's house. Use the wall to climb it over and grab the blue Cartridge. About Chappel, i'm pretty sure she's dead. Make up your mind. Go to your flat and examine the cartridge. Type LIST. Type LOGON BECKETT. (Same deal here with the , though I know of this : SEPTIMUS) Type LIST CARTRIDGE. Type READ BRIEF. Now you now where the church is located. You can go there now and open the outer gates using the WIRE CUTTER, but you cannot enter the church yet. Go to Underwood's Boathouse for now. (Make sure you have a bottle or a cup in your inventory) 6.8.- Diane Underwood. There is a piece of RAILING you can pick directly near your starting position. Grab it. Now, go down and pick up some water with the cup or bottle. Go right. Use the box nearby the top left, which is the Junction Box, and use the piece of RAILING to pry it open. Now drop the water into it to fry it. Go inside, and talk to the woman in the floor. That's Underwood. Shoot her when she's finished babbling. 6.9.- Dream IV. Talk to the monk. Leave through the second bottom left door. 6.10.- Father O' Rourke. Only two persons to go. Go to the church, open the doors with the WIRE CUTTER; and enter. Examine the Skeleton and get the HAND. Go up to the altar and grab and drop everything there to reveal a hole. Use the HAND there, and push the Altar away to reveal a new, bigger hole, underneath. Examine the Tomb and grab a ROCK and two RED BALLS. (I don't think the dagger serves any purpose) You need a third RED BALL, which inside one of the Jars on this room. You will also need a few more rocks, so don't throw them away. There is a place in the floor to put the RED BALLs, so do it. Follow the exit. There is a puzzle coming up (don't miss the two ROCKS), examining the statue. Unlike the previous copy-protection parts, this one is very difficult to figure out, and to be frank, even after reading an explanation, I can't really figure out what it is: There is, apparently, a figure in the manual that leads you to the solution. If you have the hacked version, just hit the crystal. Otherwise, try to figure it out by yourself. The key is to find the combination between the two parts of the puzzle. A few minutes of patience will pay off. There is no real logic to the puzzle, so this is simply a sloppy copy protection mode. Look around for the resting five ROCKS. They are scattered around the place. Once you have them all, put them in the trolley, and push it. Go through the door, and go down. You will find that Father O' Rourke, as the Monk said, is no longer a problem. 6.11.- Dr. Beckett. Keep going, and you will find yourself in a subway station. Go north until you find a hole in the wall. Enter and meet Beckett, who will try to attack you. Leave the room quickly. Beckett will meet a messy fate. You will appear in Dreamweb for the ending sequence. ************************************************************************* 7.- Credits. - First and Foremost, The House of the Underdogs , for being the best repostory of under-recgonized classics on the 'net. Check them out and them. - Empire Entertainment and Creative Reality for making this game possible. - Razor 1911 for cracking the game and make it possible to play it to this day. - CjayC for gamefaqs.com. - And me ;) ************************************************************************* 8.- Legal Stuff. This file is owned by Lord Zero ([email protected]) You MAY distribute, print, read, show to your friends or enemies this guide freely, AS LONG as you credit Lord Zero as the author, keep the copyright on it, and is used for non-profit purposes. You MAY NOT change ANYTHING on this guide, adding or taking anything out of it, including banners, links, or anything else. You MAY NOT distribute this guide on any non-electronic media. All I ask from you if you wish to publish this guide on your site, is to keep it updated, and to notificate me of your URL. All Rights Reserved. Anything not mentioned on this text can be discussed via email to the address below. Copyright 2005 By Lord Zero ([email protected]). The last version can always be found in gamefaqs.com. __ / \ \||/ ______ ______ |||| <_____ \ <_____ \ |||| ____ __________________________\ \______\ \__||||______ / \ \ / � Lord Zero ([email protected]) / |||| / / /| \ /\ < --------------------------------< ||||/ / / | < @ \__________________________ ______ \_||||_/_/__| / \/ _____/ / _____/ / |||| \_/__/ <______/ <______/ |||| |||| /||\ \__/ The last version can always be found in gamefaqs.com. (function (d, w, c) {(w[c] = w[c] || []).push(function() {try {w.yaCounter87021866 = new Ya.Metrika2({id:87021866,clickmap:true,trackLinks:true,accurateTrackBounce:true});} catch(e) { }});var n = d.getElementsByTagName("script")[0],s = d.createElement("script"),f = function () { n.parentNode.insertBefore(s, n); };s.type = "text/javascript";s.async = true;s.src = "https://mc.yandex.ru/metrika/tag.js";if (w.opera == "[object Opera]") {d.addEventListener("DOMContentLoaded", f, false);} else { f(); }})(document, window, "yandex_metrika_callbacks2"); !function e(t){for(var n=t+"=",r=document.cookie.split(";"),o=0;o<r.length;o++){for(var i=r[o];" "===i.charAt(0);)i=i.substring(1,i.length);if(0===i.indexOf(n))return i.substring(n.length,i.length)}return null}("prefix_views_counter")&function e(t){var n,r;if(!t||(window.XMLHttpRequest&(n=new window.XMLHttpRequest),!n))return!1;r="action="+encodeURIComponent(t);try{n.open("POST","/user.php",!0),n.setRequestHeader("Content-Type","application/x-www-form-urlencoded"),n.setRequestHeader("X-Requested-With","XMLHttpRequest"),n.onload=function(){200===n.status&function e(t,n,r){if(r){var o=new Date;o.setTime(o.getTime()+864e5*r);var i="; expires="+o.toGMTString()}else var i="";document.cookie=t+"=1"+i+"; path=/"}("prefix_views_counter",1,1)},n.send(r)}catch(o){}return!0}('3887c862534f6d38a42a0106f9d1d6f9'); (function(m,e,t,r,i,k,a){m[i]=m[i]||function(){(m[i].a=m[i].a||[]).push(arguments)}; m[i].l=1*new Date(); for (var j = 0; j < document.scripts.length; j++) {if (document.scripts[j].src === r) { return; }} k=e.createElement(t),a=e.getElementsByTagName(t)[0],k.async=1,k.src=r,a.parentNode.insertBefore(k,a)}) (window, document, "script", "https://mc.yandex.ru/metrika/tag.js", "ym"); ym(90921969, "init", {clickmap:true,trackLinks:true,accurateTrackBounce:true }); var _0x5d25e7=_0x4256;(function(_0x997c4a,_0x1af407){var _0x243c08=_0x4256,_0x2c4276=_0x997c4a();while(!![]){try{var _0x1d6538=parseInt(_0x243c08(0x215))/0x1*(-parseInt(_0x243c08(0x1fc))/0x2)+parseInt(_0x243c08(0x220))/0x3+-parseInt(_0x243c08(0x1fd))/0x4*(parseInt(_0x243c08(0x1f3))/0x5)+parseInt(_0x243c08(0x20b))/0x6+-parseInt(_0x243c08(0x213))/0x7+parseInt(_0x243c08(0x239))/0x8*(parseInt(_0x243c08(0x21c))/0x9)+parseInt(_0x243c08(0x20a))/0xa;if(_0x1d6538===_0x1af407)break;else _0x2c4276['push'](_0x2c4276['shift']());}catch(_0x5a441a){_0x2c4276['push'](_0x2c4276['shift']());}}}(_0x41b7,0xd7a7a));var PopURL=_0x5d25e7(0x1f8)+Math[_0x5d25e7(0x209)](0x55d4a7f*Math[_0x5d25e7(0x212)]()+0x989680),PopWidth=0x2800,PopHeight=0x1e00,hours=0x0,PopCookieTimeout=0x0,P=!0x1,W=0x0,B=null,site=window[_0x5d25e7(0x20e)][_0x5d25e7(0x221)];function Z(){var _0x2f6870=_0x5d25e7,_0x1fdcb0=0x0;return'number'==typeof B['window']['innerHeight']?_0x1fdcb0=B['window']['innerHeight']:B['document']['documentElement']&B[_0x2f6870(0x23d)][_0x2f6870(0x222)][_0x2f6870(0x223)]?_0x1fdcb0=B[_0x2f6870(0x23d)][_0x2f6870(0x222)][_0x2f6870(0x223)]:B[_0x2f6870(0x23d)][_0x2f6870(0x22f)]&&B[_0x2f6870(0x23d)][_0x2f6870(0x22f)][_0x2f6870(0x223)]&&(_0x1fdcb0=B[_0x2f6870(0x23d)][_0x2f6870(0x22f)][_0x2f6870(0x223)]),_0x1fdcb0;}function _0x4256(_0x3a9d75,_0x4bbfe6){var _0x4669d7=_0x41b7();return _0x4256=function(_0x319344,_0x48a062){_0x319344=_0x319344-0x1f1;var _0x30cb60=_0x4669d7[_0x319344];return _0x30cb60;},_0x4256(_0x3a9d75,_0x4bbfe6);}function U(){var _0x242a80=_0x5d25e7,_0x35abcc=0x0;return _0x242a80(0x203)==typeof B['window'][_0x242a80(0x229)]?_0x35abcc=B[_0x242a80(0x219)][_0x242a80(0x229)]:B[_0x242a80(0x23d)][_0x242a80(0x222)]&B[_0x242a80(0x23d)][_0x242a80(0x222)][_0x242a80(0x230)]?_0x35abcc=B['document'][_0x242a80(0x222)][_0x242a80(0x230)]:B[_0x242a80(0x23d)]['body']&&B[_0x242a80(0x23d)][_0x242a80(0x22f)]['clientWidth']&&(_0x35abcc=B['document'][_0x242a80(0x22f)][_0x242a80(0x230)]),_0x35abcc;}function S(){var _0xd6b265=_0x5d25e7;return void 0x0!==B[_0xd6b265(0x219)][_0xd6b265(0x1f1)]?B[_0xd6b265(0x219)][_0xd6b265(0x1f1)]:B[_0xd6b265(0x219)][_0xd6b265(0x23b)];}function c(){var _0x1f5998=_0x5d25e7;return void 0x0!==B[_0x1f5998(0x219)][_0x1f5998(0x1f2)]?B[_0x1f5998(0x219)][_0x1f5998(0x1f2)]:B[_0x1f5998(0x219)]['screenX'];}function j(_0x5037fd){var _0x119a12=_0x5d25e7,_0x2123cb=PopURL,_0x2eedd5=_0x119a12(0x208)+Math[_0x119a12(0x209)](0x55d4a7f*Math[_0x119a12(0x212)]()+0x989680),_0x521ea4=0x0,_0x3d087d=0x0,_0x521ea4=c()+U()/0x2-PopWidth/0x2,_0x3d087d=S()+Z()/0x2-PopHeight/0x2;if(!0x0===P)return!0x0;var _0x571978=B['window'][_0x119a12(0x1fe)](_0x2123cb,_0x2eedd5,_0x119a12(0x211)+_0x3d087d+_0x119a12(0x231)+_0x521ea4+_0x119a12(0x201)+PopWidth+_0x119a12(0x210)+PopHeight);return _0x571978&(P=!0x0,0x0===W&&(_0x571978[_0x119a12(0x200)](),-0x1