body{ color:white; word-wrap:break-word; } function setHeight() { parent.document.getElementById('walkthroughframe').style.height = ( document['body'].offsetHeight + 25 ) + 'px'; } Europa Universalis EUROPA UNIVERSALIS Tech FAQ V 2.2 10/27/02 This FAQ was written by Duken008. If you have any questions comments please me at [email protected]. This document Copyright 2002 by Duken008. All spellings are as they appear in the game! Only 3 sites so far have permission to post this FAQ, requests will be considered and most likly accepted. The sites are: gamefaqs.com gamewinners.com DLH.net Revisions V 2.2 10/27/02 Went and tried to get the columns to look right. V 2.1 10/22/02 Got a request from Bernd Wolffgramm to be able to post this FAQ on DLH.net,sent copy to him for posting. V 2.0 7/27/02 Converted entire Faq. Got rid of fancy tables because they didnt convert well. Added Revisions Section. V 1.1 7/13/02 Resent Faq. Gamewinners got it, reply said didnt convert to.txt that well, needs to be fixed. V 1.0 6/02/02 Orginial version, didn't get posted. Morale (Land) 0: Breaking 1: Weak 2: Disciplined 3: Strong 4: Very Strong 5: Invincible Fortresses: 0: L0 None 1: L0 Minimal 2: L0 Small 3: L12 Medium 4: L20 Large 5: L29 Mighty 6: L43 Maximum Level Name Shock Morale Fire 0 Medieval 3 2 1 1 Early Guns 3 3 1 2 Metal Cannonballs 3 3 1 3 Field Artillery 3 3 1 4 Artillery 3 3 1 5 Early Arquebus 3 3 1 6 Early Pistols 3 3 1 7 Metal Bullets 3 3 1 8 Arquebus 3 3 1 9 Arquebusiers 3 3 1 10 Matchlock 3 3 1 11 Logistics 3 3 1 12 Muskets 3 4 1 13 Musketeers 3 4 1 14 Refined Salpeter 4 4 1 15 Pistols 4 4 1 16 Squadron Formation 4 4 1 17 Light Artillery 4 4 2 18 Caracole 4 4 2 19 Circumvallation Lines 4 4 2 20 Mobile Artillery 4 4 2 21 Mortars 4 4 2 22 Explosive Balls 5 4 2 23 Mixed Formations 5 4 3 24 Siege Land Mines 5 4 3 25 Carbine 5 4 3 26 Explosive Shells 5 4 3 27 Hand Grenades 5 4 3 28 Grenadiers 5 4 3 29 Bayonet 5 4 3 30 Regimental Organization 5 4 3 31 Army Commissionary 5 4 3 32 Gallop Charges 5 4 3 33 Flintlock 5 4 3 34 Grapheshot 5 4 3 35 Hussars 5 4 3 36 Shock Tactics 5 5 3 37 Bayonet Assaults 5 5 3 38 Artillery Ammo Carriage 5 5 4 39 Salvo Fire 5 5 4 40 Mathematical Siege 5 5 4 41 Sappeurs 5 5 4 42 Light Infantry 5 5 4 43 Brown Bess Musket 5 5 4 44 Standardized Artillery 5 5 4 45 Cartridge 5 5 4 46 Attack Columns 5 5 4 47 Platoon Fire 5 5 4 48 Dragoons 5 5 4 49 Brigades 5 5 4 50 Divisions 5 5 4 51 Gribeauval Guns 5 5 5 52 Square Formations 5 5 5 Special Levels: 1: Assault Fortresses 3: Artillery 11: Exploration with all armies 17: Weapon Manufactories 31: Conscription Centers Morale (Naval) 0: Breaking 1: Weak 2: Disciplined 3: Strong 4: Very Strong Level Name Shock Morale Fire 0 Carrack 3 2 1 1 Advanced Rudder 3 2 1 2 Caravels 3 2 1 3 Early Guns 3 2 1 4 Metal Cannonballs 3 2 1 5 Galleon 3 3 2 6 Astrolabe 3 3 2 7 Early Cartography 3 3 2 8 Galeass 3 3 2 9 Com 3 3 2 10 Increased Fire Range 3 3 2 11 Top Sail 3 4 2 12 Forward Guns 3 4 2 13 Early Optics 3 4 2 14 Armored Mast 3 4 2 15 Fire Ships 3 4 2 16 Improved Rigging 3 4 2 17 Refined Salpeter 3 4 3 18 18 Pounders 3 4 3 19 Long Range Fire 3 4 3 20 Lower Deck Battery 3 4 4 21 Cartography 3 4 4 22 Improved Hulls 3 4 4 23 Naval Light Artillery 3 4 4 24 Naval Infantry 3 4 4 25 Boarding Tactics 4 4 4 26 Vaisseaux 4 4 4 27 Explosive Balls 5 4 4 28 Explosive Shells 5 4 5 29 Optics 5 4 5 30 24 Pounders 5 4 5 31 Line Formations 5 4 5 32 Grapheshot 5 4 5 33 Chain Shots 5 4 5 34 Early Clocks 5 4 5 35 Melee Tactics 5 4 5 36 Triple Deckers 5 5 5 37 Food Supplies 5 5 5 38 Copper Bottoms 5 5 5 39 Double Shots 5 5 5 40 Clocks 5 5 5 41 Cannonade 5 5 5 42 Breakthrough Tactics 5 5 5 Special Levels: 0: Warships, Galleys & Troop Transport 1: Transport Ships 5: Naval Equipment Manufactories 13: See Zones/Provinces next to a unit 16: Shipyards 19: Naval Blockade 21: Explore with all Navies 34: No Storm Attrition 37: No "Months at Sea" Attrition Movement Upgrades: Name (#) Warships Galleys Transports Carrack (0) 6 4 6 Galleon (5) 10 4 10 Lateen Sail (11) 10 4 10 Battery Deck (20) 10 4 10 Vaisseaux (26) 12 4 12 Three-Decker (36) 16 4 12 Trade: Level Name % Income Special Levels 0 19 1 Early Renaissance 19 Merchants 2 High Renaissance 25 Traders 3 Late Renaissance 29 Monopolies 4 Early Baroque 34 Trade Embargoes 5 High Baroque 50 6 Late Baroque 59 7 Protectionism 69 8 Liberalism 79 9 Pre-Capitalism 89 10 Pre-Industrial 100 Infrastructure: Level Name % Income Special Levels 0 19 Colonists 1 Early Renaissance 25 Tax Collector 2 High Renaissance 29 Breweries 3 Late Renaissance 34 Chief Judge 4 Early Baroque 39 Fine Arts Academies 5 High Baroque 50 6 Late Baroque 59 7 Central Government 69 8 Manufactories 79 9 Steam Power 89 10 Pre-Industrial 100 Thanks to Strategy First & Paradox Entertainment for making this game. 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