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Description
Crafting a saber takes just as much work as crafting a real sword. Well, maybe not the physical part, but from concept to completion much work must be put into the model. First the design comes to mind. It is shaped and put into form only with great skill and can only be perfect through meticulous attention to detail.
The Sword of Master Chrono, modeled by Rhadamanthus then skinned by M. Chrono, is a good example of what can come from some hard work and dedication. It’s not too absolutely incredible, but it does have some very nice, unique touches. Take for instance the hilt. It is simple in design, yet somehow strong and intimidating. The tsuba is covered in Japanese characters and the habaki is adorned by a letter which, upon closer inspection, will be quite recognizable to most any RPG player. The blade of the sword is a long, yellow strip with two holes in it. When the saber is activated, the weapon glows and through these two holes the inside of the saber can be seen. I really like the work they’ve done.
In game, the saber looks and works splendidly. There is no jaggedness and it performs everything just the way it should. It seems to me this saber was designed with the single-saber in mind. The handle is quite long and, when held with two hands as the single saber is, it looks wonderful. But when used by a dual saberist, it looks somewhat cumbersome. The handle is far too long and sticks out way past the hand of the . Still, though, it is doable.
I really like this saber. I think the authors did good work and I can’t wait to see what else they have up their sleeves. Good job, guys.