Command and Conquer 3: Tiberium Wars Rush to Supremacy v.1.10 5q3j3b


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Description
Rush to Supremacy is a mod for Command & Conquer Tiberium Wars, created by CiulloCorporation. It�s aim is to to rebalance the game and add some features and units giving new strategic possibilities.
Generic changes:Build time and cost have been modifiedAll ranged weapons can now hit both ground and air targetsTiberium-based and alien weapons now have Tiberium damage componentStructure have much more HPAliens spawns a small tiberium field on deathRefineries create 2 harvesters and rebuild them after they have been destroyedInfantry are no longer nearly invulnerable to cannon, explosion and other heavy weaponryLight weapons (rifle, machinegun,etc) do less damage to fortified targetOnly Scout Unit and radar can reveal StealthRadar Screen is no more enable by Construction Yard, but from Radar (sounds logic), i.e. Nerve Center, Outpost...Base defenses gain experienceGDI and NOD vehicles and structures leave a husk when destroyedNote:using engineer, sabouter or assimilator on husks will produce different vehicles or units (this features isn't complete, but works)Structures can't be conquered directly by engineers, but they can conquer structures' husksThere are other changes for each factions(see ReE inside the archive)How to install:
Copy the "RushToSupremacy" directory and paste it in the sub-folder called "Mods" under the "Command & Conquer Tiberium Wars" folder in your "Documents".
How to run:
Now run the control of Tiberium Wars (if you don't have a link to it, simply add -ui as a parameter in the properties of the shortcut to the game's executable).
Now select "Game Browser", then select the mods' tab. Select "RushToSupremacy", press "Launch Game" and enjoy the mod!
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