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Description
Those of you waiting on this update to be given the [i][b]Ressurection of Evil[/b][/i] 'stamp of approval,' then read on, you're about to get it! Being the [i]mod-making-machine[/i], and spending a lot of his free time improving upon existing mods, Dafama2K7 returns with the newest updated version of this awesome single-player mod! You may have noticed that this release is quite a bit lighter then the last, that is because this is an update, [file="83634"]Double NG | RoE (v2.7)[/file] is still required. Be prepared to have your nerves frayed and your excitement level increased as you do battle in Double NG! This is not a for the timid, only the brave should continue...
[b]Some features of this mod include:[/b]
Double damage of turrets and zombies (pistol, shield, shotgun, machine-gun and chain-gun).
Double projectile velocity of demons (hell knight, imp, mancumbus, revenant and cacodemon).
All effects described above are also enabled in multi-player mode.
New sounds for demons and weapons.
New skins for demons and some bosses.
Ammo and clip size are always visible in the bottom right part of the HUD.
Better contrast for color, more light and more specular effects.
Fire and plasma balls are replaced by a yellow flame ball for imp and a green one for hellknight.
The original description states that this mod makes the game more tense and stress-inducing by plugging lots of new features into it. There's no room for beginners and the default parameters make the game as hard as possible (it remains beatable though)...which remains true today, however, since Dafama2K7 has gotten his paws on it, quite a few improvements have been made, and Double NG v2.7 [b][i]Base[/i][/b] and [b]RoE[/i][/b] has been released! For the Base version, click [file="83938"]here[/file]!
[b]Some of the changes made in this version include:[/b]
Fixed some bugs on Zombies, Demons and A.I.
Added generic flashlight mounted weapons ON/OFF state
Alot of various bug fixes.
Some various tweaks!