Brilliant Highlights NG 2t6v4o


Box art for Brilliant Highlights NG For: Doom 3
Size: 1.22 MB
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Description
Once again, Dafama2K7 has returned to complete the impossible...to make an awesome mod even more awesomer ;p This time, he has worked his magic on the graphical tweaking mod that many of us have grown to enjoy! This is an updated version of [file="85710"]Brilliant Highlights NG (v1.2)[/file] mod, which is based on the original [file="63923"]Brilliant Highlights (0.60b)[/file] mod by Maha_x. Brilliant Highlights NG is a modified shader for Doom 3 (and RoE) that gives high quality dynamic highlights and enhances the 3D look of the surfaces.

[b]Some of the features of the [i]Brilliant Highlights NG[/i] are:[/b]
Dynamic highlights -- Using the original specular mapping from the game, my shader adjusts the highlight falloff separately per pixel.
Highlight masking -- Like in the built-in shader, the specular map is also used to mask the highlights from less shiny surfaces.
Compatibility -- Any hardware capable of the ARB 2.0 path can run this mod.
Performance -- BH mod favours math power over memory bandwidth as this is the current trend.
-- Removed plastic look & added Metallic look! (by DFM).

This is a [i]must have[/i] for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game, so don't waste any more time...start your now!
[b]Whats different in this version?[/b]
Updated the ambient light and bumpy environment a little.
Added the TheRealSceneGraphManager Chromatic Dispersion Heat Haze shaders.
Added Maha-X new techniques.

[i][b]A note by Dafama2K7 concerning this update:[/b]
This is not to be confused with the recent release by Maha_x, (which is the original developer) concerning [file="87540"]Brilliant Highlights (v0.3.1b)[/file], as this is still based on the previous release the mod.[/bi]




Refer to the ree for more information.
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