Half-Life 2: Zombie Master v1.1.2 Client Patch 294t58


Box art for Half-Life 2: Zombie Master v1.1.2 Client Patch For: Half-Life 2
Size: 10.22 MB
Rate this patch:
ed 496 times
Half-Life 2: Zombie Master v1.1.2 Client Patch, Half-Life 2: Zombie Master v1.1.2 Client Patch free, free Half-Life 2: Zombie Master v1.1.2 Client Patch patch , free of Half-Life 2: Zombie Master v1.1.2 Client Patch patch for Half-Life 2, Half-Life 2 free patch Half-Life 2: Zombie Master v1.1.2 Client Patch , for free Half-Life 2: Zombie Master v1.1.2 Client Patch Half-Life 2, free full patch Half-Life 2: Zombie Master v1.1.2 Client Patch, direct link Half-Life 2: Zombie Master v1.1.2 Client Patch, Half-Life 2: Zombie Master v1.1.2 Client Patch upgrade
full Half-Life 2: Zombie Master v1.1.2 Client Patch Half-Life 2, Half-Life 2 Half-Life 2: Zombie Master v1.1.2 Client Patch, free Half-Life 2 patches Half-Life 2: Zombie Master v1.1.2 Client Patch, Half-Life 2: Zombie Master v1.1.2 Client Patch direct free, Half-Life 2: Zombie Master v1.1.2 Client Patch for free, Half-Life 2: Zombie Master v1.1.2 Client Patch Half-Life 2 link, free Half-Life 2 Half-Life 2: Zombie Master v1.1.2 Client Patch, Half-Life 2: Zombie Master v1.1.2 Client Patch patch, Half-Life 2 update
Description
ATTENTION: that you need v1.1.1 of Zombie Master in order to use this Patch.
For all the Zombie Master Fans, a patch has recently been released. They hope it to be the last quick-patch before the next larger infusion of content. If your game goes horridly wrong after patching, try reinstalling with the 1.1.2 full installer. And if you experience the spectator bug after patching to 1.1.2, it is recommended you do a clean install using the full 1.1.2 installer.

[b] v1.1.2Change log[/b]
[*] [b] Fixes:[/b]
- Weapons were sometimes hard to pick up
- Fast shooting exploits in shotgun and rifle
- Team changes (including to spectator after death) had erratic results
- ZM preference window came up when the ZM camera toggled
- Zombie spawns could still be clicked when inactive
- Voting for roundrestart could be spammed
- DOTD chalkboard weirded out
->Plus minor fixes to the maps.

[*] [b] Tweaks:[/b]
- Health indication in player identification display
- ZM resource limit server setting zm_resource_limit (default 4000)
- Weapon flags failed to reset in some situations after forcehuman/forcemaster team switching

[*] [b] Features:[/b]
- Muting players

ATTENTION: that you need v1.1.1 of Zombie Master in order to use this Patch.
No comments. Comment to start the discussion!
Please Sign Up to post a comment
Disqus Comments