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Description
Nearly all linedefs are converted, as well as sector specials.
Some linedefs are currently not ed:
- scroll (and probably never will, because it is Doom³ related)
Actually there are few problems I am aware of:
- brushes cannot have more thBased on the QuakeDM code from Michael Stokes, I wrote a program called DtoD3 which will convert DooM wad files into Doom³ map format. It only takes seconds.